Helloreal PSVR2
Project type
Industrial Design
Brief
Design an attachment that integrates with companies unique hot-swappable mechanism, that can connect the PSVR2 controller with their golf and tennis handles.



Phase I
Thumbnailing
During the briefing, the constraints that were given were to have minimum to no support material to be needed for FDM manufacturing. Secondly, not requiring any hardware to build this product.
Do to the complex and organic shape of the PSVR2 controller, I jumped into 3D thumbnailing to land on concepts that followed the constraints and relied on function rather then form.





Phase II
Prototyping
Taking a direction, I started rapid prototyping with the 3D print farm I had available. I learned more about FDM manufacturing, which led to more efficient prototypes for testing.
Phase III
Inspiration
The final mechanism was inspired by the clip used in connecting the trigger to the VR adapters for the Quest controllers. I took this function and ran with it to create the first iteration.


Phase IV
Iterative Functionality Testing
The functionality shows through here, but the form was awful.
Phase IV Continued
Surface Modeling
This is where I broke out of my comfort zone and tried surface modeling and achieved an interesting form that also functionally worked just as well as the first iteration.





Phase V
Iterative Design
After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation 5 console. This is the final product we produced that we launched on to the market with success.














